See: Description
Interface | Description |
---|---|
EventPattern<T extends javafx.event.Event,U extends T> |
Helper class for pattern-matching one or more
EventType s (e.g. |
InputHandler<T extends javafx.event.Event> |
Runs a block of code when its corresponding
EventPattern matches a given event type (e.g. |
InputMap<E extends javafx.event.Event> |
Pattern matching for
Event s. |
InputMap.HandlerConsumer<E extends javafx.event.Event> |
Class | Description |
---|---|
Nodes |
Helper class for "installing/uninstalling" an
InputMap into a Node . |
Enum | Description |
---|---|
InputHandler.Result |
Signifies what to do after handling some input:
continue trying to match the event type with the next given
EventPattern (InputHandler.Result.PROCEED )
stop trying to match the event type and consume the event (InputHandler.Result.CONSUME )
stop trying to match the event type and do not consume it (InputHandler.Result.IGNORE )
|
EventPattern
, InputHandler
and then
InputMap
in that order. Once these are understood, one should read the
javadoc of InputMapTemplate
.